Into The Hive controls and settings

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Find the keys for movement, combat and equipment, then adjust your camera, effects, sound and navigation settings.

QUICK ANSWER

Use WASD to move, left-click to fire, right-click to aim, R to reload and V to switch camera views. G uses your throwable; Q activates your ultimate when it reads READY. Open Settings > Controls for camera sensitivity and hotbar slots, Visuals for effects and camera motion, Audio for volume, and Other for HUD scale, Tips and Path arrows. On phones and tablets, enable Aim Assist in Settings.

Keyboard and mouse controls

Action Control Context
Move WASD During play
Fire Left mouse button Gun equipped
Aim Right mouse button Gun equipped
Reload R Gun equipped
Mine or dig Left mouse button Pickaxe equipped
Place Sentry Left mouse button Sentry selected
Switch camera view V During play
Use throwable G Equipped throwable
Activate ultimate Q Indicator reads READY

Left-click acts on the item you are holding. Select a gun to shoot, Pickaxe to break ore or terrain, or Sentry to place the turret on the ground. Repeated Pickaxe strikes remove blocks to open a passage.

Default equipment keys

Key Default slot Tutorial equipment
1 Demolition Pickaxe
2 Primary AR-01
3 Secondary PI-01
4 Utility Sentry

The Demolition slot supports Pickaxe, Drill or C4. Equipment selection keys follow your hotbar arrangement; after rearranging items, use the key shown beside the item.

With the starting guns, press 2 to draw AR-01 or 3 to draw PI-01. Right-click to aim at distant enemies. Press R during a break in combat to refill the magazine before the next fight; you can reload before it is empty.

Camera view and sensitivity

At the initial selection screen, select First Person or Third Person, then confirm with Choose a View. During play, press V to switch perspectives, or open Settings > Controls > Camera and select your view.

Adjust sensitivity under Settings > Controls:

Setting Input Effect
Look sensitivity Mouse or touch Camera turning speed
Controller sensitivity Controller stick Camera turning speed

Lower the setting for your input if turning overshoots your target; raise it if turning feels too slow.

Melee weapons automatically switch the camera to third person. Disable that behavior in Settings to keep your selected perspective while using melee weapons.

Controls menu with camera perspective, Look sensitivity and Controller sensitivity.

Hotbar slots and mobile Aim Assist

Change hotbar slots

  1. Open Settings > Controls.
  2. Choose the hotbar slot for each item.
  3. Use the key associated with its new position.

An item's selection key changes with its hotbar position. Read the updated hotbar when switching weapons or tools after rearranging your equipment.

Enable mobile Aim Assist

On a phone or tablet, open Settings and enable Aim Assist.

Visual effects and camera motion

Open Settings > Visuals and scroll to the option you want to change. Settings save automatically.

Mining particles and combat debris

Setting Options Affects
Mining particles Full / Half / Off Rock chips and dust
Combat effects Full / Reduced / Low Ragdolls, bursts and sparks
Lightweight combat On / Off Tumbling corpses and hit debris

Choose Half or Off for Mining particles to reduce debris while digging. Lower Combat effects to Reduced or Low for less combat clutter. Turn Lightweight combat On to skip tumbling corpses and debris from combat hits.

Screen shake, View bob and field of view

  • Screen shake controls camera kicks from hits, explosions and bosses. Set it to Off to disable those shakes.
  • View bob controls camera bobbing, leaning and weapon sway. Set it to Off for a steadier view while moving.
  • Third person field of view adjusts the width of the over-the-shoulder view.
  • First person field of view adjusts the width of the first-person view.

Adjust each field of view separately if you use both perspectives. For less camera motion and menu animation, turn Screen shake and View bob off, then enable Reduce menu motion.

Damage feedback and menu animation

  • Damage numbers toggles the numbers above bugs when you hit them.
  • Status damage numbers for fire, bleed and shock use separate colors and can be toggled in Settings.
  • Hit flash toggles the red flash on bugs when attacks land.
  • Reduce menu motion removes menu flicker, text decoding animation and shaking rejection prompts.

Keep damage numbers enabled when you want numerical hit feedback. Hit flash provides a separate visual cue that an attack connected.

Visuals menu with Mining particles, Combat effects and Lightweight combat options.
Visuals menu showing the Screen shake On and Off controls.
View bob toggle and separate third-person and first-person field-of-view sliders.
Damage numbers, Hit flash and Reduce menu motion toggles in Visuals.

Audio, HUD and tips

Audio channels

Open Settings > Audio to adjust these volumes separately:

Setting Sounds
Music Background music
Sound effects Weapons, tools, bugs and footsteps
Interface sounds Buttons, menus and reveals

Lower Music if you want quieter background music while keeping gameplay sounds at their current volume. Adjust Interface sounds separately to quiet menu feedback. Changes save automatically.

HUD scale and early control prompts

Open Settings > Other:

  • HUD scale changes the size of the gameplay HUD. Menus stay the same size.
  • Tips controls device-specific control prompts during your first few missions. Keep it on while learning your device's controls, or turn it off to hide those prompts.
Audio menu with separate Music, Sound effects and Interface sounds sliders.

Path arrows

Open Settings > Other > Path arrows and select a navigation mode.

Mode Ground guidance
Auto Early play and when lost
Always Persistent arrows
Off No route arrows

Auto displays arrows early in play and when the game detects that you are lost. Choose Always if you want continuous guidance through cave passages. Choose Off to navigate without ground arrows.

Follow the blue arrows on the ground toward the current objective marker. During extraction, use them together with the orange objective marker to head toward the pod.

Other menu showing HUD scale, Tips and the Auto, Always and Off Path arrows options.

Combat and extraction