Into The Hive weapon tier list: eight guns ranked S–B

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MG-02 leads this creator's weapon recommendations for rapid direct fire. Compare its firing pattern with heavier hits, repeated explosions, electric effects and flamethrowers before choosing your next purchase.

QUICK ANSWER

MG-02 is S tier. MG-03, GL-03 and EL-02 are A tier; EL-03, FT-01, FT-02 and FT-03 are B tier. EL-02's A rating uses its specification before the November 14, 2026 rework.

Tier list

S

The leading choice for rapid damage delivery.

MG-02

Its 1,200 RPM firing pattern delivers rapid hits at 4 damage per shot.

Attributes
StatValue
Type
Minigun
Weapon slot
Primary
Damage
4 damage
Fire rate
1,200 RPM
Ammunition system
Heat
Cash unlock
20,000 Cash (Alternative unlock option)
Token unlock
3 Equipment Tokens (Alternative unlock option)
Robux unlock
349 Robux (Alternative unlock option)

A

These weapons offer reliable gunfire, repeated explosions or strong individual hits.

MG-03

Its 8 damage and 600 RPM provide a balanced, reliable combination with harder individual hits than MG-02.

Attributes
StatValue
Type
Minigun
Weapon slot
Primary
Fire rate
600 RPM
Ammunition system
Heat Firing raises HEAT. A full bar starts COOLING; completion returns the weapon to HEAT.
Cash unlock
20,000 Cash (Alternative unlock option)
Token unlock
3 Equipment Tokens (Alternative unlock option)
Robux unlock
349 Robux (Alternative unlock option)
Maximum Mastery
10 Mastery
Example Mastery XP
508 XP (One Layer 1 · Nest Clearing · Insane run, at Mastery 10)
Requires for upgrade38 × Gold (Level 13 → 14)
Requires for upgrade30 × Mithril (Level 13 → 14)
Equipped Augment in the Level 13 configurationChain Lightning (Chain Lightning II in Slot 1)
Equipped Augment in the Level 13 configurationExplosive Rounds (Explosive Rounds IV in Slot 2)
Level / StageDamageUpgrade CashUpgrade GoldUpgrade Mithril
Base
8 damage
— — —
Level 13
14.2 damage (Before Augment bonuses)
— — —
Level 13 · Augmented
18.46 damage (With the listed three-slot Augment configuration) Slot 1: Epic, Chain Lightning II and Bleed IV. Slot 2: Legendary, Explosive Rounds IV, Ultimate Charge III and Damage III. Slot 3: Epic, Bleed III and Damage III.
— — —
Level 14
14.7 damage (Before Augment bonuses)
— — —
Level 13 → 14 —
4,800 Cash (50% off upgrade price)
38 Gold
30 Mithril

GL-03

An eight-round magazine supports repeated 40-damage explosive attacks against groups between 2.6-second reloads.

Attributes
StatValue
Type
Grenade launcher
Weapon slot
Primary
Cash unlock
20,000 Cash (Alternative unlock option)
Token unlock
3 Equipment Tokens (Alternative unlock option)
Robux unlock
349 Robux (Alternative unlock option)
Damage
40 damage
Fire rate
180 RPM
Magazine
8 rounds
Reload
2.6 seconds
Nest interaction
Shells explode on nests (From November 7, 2026)

EL-02

Its high individual-hit damage suits durable targets: 90 damage, 42 RPM and four rounds under the specification before the November 14, 2026 rework.

Attributes
StatValue
Type
Electric weapon
Weapon slot
Primary
Cash unlock
12,000 Cash (Alternative unlock option)
Token unlock
2 Equipment Tokens (Alternative unlock option)
Robux unlock
219 Robux (Alternative unlock option)
Attack
Overcharged beam (From November 14, 2026) Hold to overcharge. Each step loads one more round, up to the whole magazine. Loaded rounds combine into a larger beam with greater damage and reach.
Rounds per charge step
1 round (From November 14, 2026)
Nest interaction
Hits nests behind bugs (From November 14, 2026) The beam damages nests behind the bugs it passes through.
Damage
90 damage (Before the November 14, 2026 rework)
Fire rate
42 RPM (Before the November 14, 2026 rework)
Magazine
4 rounds (Before the November 14, 2026 rework)
Reload
2.6 seconds (Before the November 14, 2026 rework)
Beam can damage behind intervening bugsNest (From November 14, 2026)

B

Continuing damage and flame attacks rank below the immediate damage delivery of higher-tier weapons.

EL-03

Its 10 damage per tick provides continuing damage rather than larger immediate hits.

Attributes
StatValue
Type
Electric weapon
Weapon slot
Primary
Cash unlock
20,000 Cash (Alternative unlock option)
Token unlock
3 Equipment Tokens (Alternative unlock option)
Robux unlock
349 Robux (Alternative unlock option)
Damage per tick
10 damage/tick
Fire rate
84 RPM
Magazine
3 rounds
Reload
2.4 seconds
Attack
Electric ball Deals damage over time.
Projectile speed increase
30 % (November 7, 2026 balance change)
Additional slowing near bugs
48 % (November 7, 2026 balance change) The ball slows a further 48% when near bugs.
Explosion radius increase
75 % (November 7, 2026 balance change)
Contact effect
Brief stun (From November 7, 2026) Briefly stuns each bug the ball reaches.
Nest interaction
Damages nests (From November 7, 2026)
Escort Drill interaction
Ball explodes on the drill (From November 7, 2026)
Ricochet interaction
Bounce and repeat explosion (From November 14, 2026, with Ricochet) The ball explodes on rock, then can bounce and explode again.
SupportsRicochet (From November 14, 2026; rock impact explosion, bounce and another explosion)
DamagesNest (From November 7, 2026)
Ball explodes onMission Drill (Escort the Drill, from November 7, 2026)

FT-01

It shares the other flamethrowers' flame role, with 6 damage and a 100-round magazine.

Attributes
StatValue
Type
Flamethrower
Weapon slot
Primary
Cash unlock
12,000 Cash (Alternative unlock option)
Token unlock
2 Equipment Tokens (Alternative unlock option)
Robux unlock
219 Robux (Alternative unlock option)
Damage
6 damage
Magazine
100 rounds
Reload
2.4 seconds
Range increase
100 % (November 7, 2026 balance change) Range doubled relative to its previous value.
Sticky flame size increase
50 % (November 7, 2026 balance change)
Nest interaction
Burning damages nests (From November 7, 2026)
Trigger behavior
Hold for sustained fire (From November 14, 2026) Tapping the trigger does not fire faster than holding it.
Burning damagesNest (From November 7, 2026)

FT-02

FT-02 shares the other flamethrowers' flame role, with 6 damage and a 100-round magazine.

Attributes
StatValue
Type
Flamethrower
Weapon slot
Primary
Cash unlock
12,000 Cash (Alternative unlock option)
Token unlock
2 Equipment Tokens (Alternative unlock option)
Robux unlock
219 Robux (Alternative unlock option)
Damage
6 damage
Magazine
100 rounds
Reload
2.4 seconds
Range increase
100 % (November 7, 2026 balance change) Range doubled relative to its previous value.
Sticky flame size increase
50 % (November 7, 2026 balance change)
Nest interaction
Burning damages nests (From November 7, 2026)
Trigger behavior
Hold for sustained fire (From November 14, 2026) Tapping the trigger does not fire faster than holding it.
Burning damagesNest (From November 7, 2026)

FT-03

FT-03 shares FT-01 and FT-02's flame role, with 6 damage and a 100-round magazine.

Attributes
StatValue
Type
Flamethrower
Weapon slot
Primary
Cash unlock
12,000 Cash (Alternative unlock option)
Token unlock
2 Equipment Tokens (Alternative unlock option)
Robux unlock
219 Robux (Alternative unlock option)
Magazine
100 rounds
Reload
2.4 seconds
Reload control
R Reloading can refill a partially used magazine; one reload restored 91/100 to 100/100.
Range increase
50 % (November 7, 2026 balance change)
Sticky flame size increase
50 % (November 7, 2026 balance change)
Nest interaction
Burning damages nests (From November 7, 2026)
Trigger behavior
Hold for sustained fire (From November 14, 2026) Tapping the trigger does not fire faster than holding it.
Maximum Mastery
10 Mastery
Example Mastery XP
565 XP (One Layer 1 · Nest Clearing · Insane run, at Mastery 10)
Burning damagesNest (From November 7, 2026)
Requires for upgrade15 × Gold (Level 10 → 11)
Requires for upgrade10 × Mithril (Level 10 → 11)
Equipped Augment in the Level 10 configurationChain Lightning (Chain Lightning III in Slot 2)
Equipped Augment in the Level 10 configurationRicochet (Ricochet II in Slot 3)
Level / StageDamageUpgrade CashUpgrade GoldUpgrade Mithril
Base
6 damage
— — —
Level 10
9.5 damage (Before Augment bonuses)
— — —
Level 10 · Augmented
13.3 damage (With the listed three-slot Augment configuration) Slot 1: Legendary, Ultimate Charge III, Sidearm I and Damage IV. Slot 2: Epic, Chain Lightning III and Ultimate Charge II. Slot 3: Legendary, Damage IV, Ricochet II and Fire Rate II.
— — —
Level 11
9.9 damage (Before Augment bonuses)
— — —
Level 10 → 11 —
4,000 Cash (50% off upgrade price)
15 Gold
10 Mithril

Weapon ranking and criteria

These are the creator's recommendations from “WEAPONS TIER LIST IN INTO THE HIVE ROBLOX !!! MOST OP GUN.” The ranking prioritizes purchase value, firing speed, damage delivery, magazine capacity and combat role, with a focus on higher-cost weapons.

MG-02 takes the leading spot for its rapid hits. The A-tier choices offer harder individual shots or repeated explosions, while B-tier weapons emphasize continuing damage and flames. EL-02's placement applies to its specification before the November 14, 2026 rework; its overcharge mechanic is explained below.

S, A and B tiers

For purchases, the eight ranked weapons fall into two price groups:

  • MG-02, MG-03, GL-03 and EL-03: each unlocks for 20,000 Cash, 3 Equipment Tokens or 349 Robux.
  • EL-02, FT-01, FT-02 and FT-03: each unlocks for 12,000 Cash, 2 Equipment Tokens or 219 Robux.

Choose one payment option for each unlock. MG-02 and MG-03 cost the same, so their firing pattern is the deciding difference. GL-03 offers repeated explosive attacks against groups, while EL-03 trades immediate impact for continuing damage. The three flamethrowers share a similar flame role, with 6 damage and a 100-round magazine each.

3 objects

Miniguns
NameCash unlockToken unlockRobux unlockDamageFire rate
5,000 Cash
1 Equipment Token
119 Robux
6 damage
720 RPM
20,000 Cash
3 Equipment Tokens
349 Robux
4 damage
1,200 RPM
20,000 Cash
3 Equipment Tokens
349 Robux
—
600 RPM

3 objects

Grenade launchers
NameCash unlockToken unlock
5,000 Cash
1 Equipment Token
5,000 Cash
1 Equipment Token
20,000 Cash
3 Equipment Tokens

3 objects

Electric weapons
NameCash unlockToken unlockRobux unlockAttack
5,000 Cash
1 Equipment Token
119 Robux
—
12,000 Cash
2 Equipment Tokens
219 Robux
Overcharged beam
20,000 Cash
3 Equipment Tokens
349 Robux
Electric ball

8 objects

NameMagazineReload
MG-02
——
MG-03
——
GL-03
8 rounds
2.6 seconds
EL-02
——
EL-03
3 rounds
2.4 seconds
FT-01
100 rounds
2.4 seconds
FT-02
100 rounds
2.4 seconds
FT-03
100 rounds
2.4 seconds

Firing patterns and updated mechanics

MG-02 versus MG-03

MG-02 fires twice as fast as MG-03, while MG-03 deals twice the damage per shot. Their base damage and firing rates produce the same nominal output before cooling:

Weapon Damage per shot Fire rate Nominal damage/second
MG-02 4 1,200 RPM 80
MG-03 8 600 RPM 80

The calculation is damage × RPM ÷ 60. It assumes every shot hits for base damage and excludes cooling, weak spots, Augments and other modifiers. The creator's higher MG-02 rating reflects a preference for rapid damage delivery, rather than a higher result from this calculation.

Choose MG-02 for faster firing or MG-03 for larger individual hits. MG-03 builds HEAT while firing; a full bar starts COOLING. Move to improve your position during cooling, then resume attacking when the display returns to HEAT.

GL-03 and repeated explosions

GL-03's eight-round magazine supports repeated explosive attacks before a 2.6-second reload. This suits groups that need several attacks in succession. Since November 7, 2026, its shells also explode on nests, extending that role to mission targets.

EL-02 after the November 14 rework

The A-tier recommendation favors EL-02's earlier 90-damage hits against durable targets. Its earlier specification also had 42 RPM, four rounds and a 2.6-second reload.

From November 14, 2026, hold the trigger to overcharge EL-02. Each charge step loads another round, up to the entire magazine, and the loaded rounds combine into one larger beam with greater damage and reach. Line up bugs with a nest behind them to damage the nest through the intervening enemies.

EL-03 for continuing damage and control

EL-03 deals 10 damage per tick. Its B-tier placement reflects the creator's preference for larger immediate hits over damage delivered over time.

The November 7, 2026 changes give the electric ball brief stuns against bugs it reaches, a 75% larger explosion radius and nest damage. Its projectile speed increased by 30%, and the ball slows a further 48% near bugs. The ball also explodes on the Escort Drill.

With Ricochet, from November 14, 2026, the ball explodes on rock, bounces and explodes again. Choose this combination for repeated explosions alongside its continuing damage and control effects.

Flamethrowers for sticky flames and nests

Since November 7, 2026, FT-01 and FT-02 have doubled range relative to their previous range; FT-03 has 50% more range. All three have 50% larger sticky flames, and burning damages nests. These changes support flame coverage against bugs and nest targets.

Hold the trigger for sustained fire. Since November 14, tapping fires at the same rate as holding, so repeated clicking provides no firing-speed advantage.

For equipment inputs and the broader category comparisons, use the weapon types and firing mechanics guide.

MG-03's full red heat bar displays COOLING as bugs approach.

Weapon stats and loadouts