Into The Hive throwables

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Choose a throwable for clustered bugs, nest damage, freezing, mines or a distraction that opens an escape route.

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Into The Hive has five throwables and one throwable slot per loadout. Choose Blast Grenade for clustered bugs, Proximity Mine for mines, Throwing Axe for nest damage, Cryo Canister for freezing, or Lure Beacon to distract small bugs. Browse Equipment > Gear > Throwable, then change your throwable in Loadout. Press G to use Blast Grenade or Lure Beacon with an available charge.

Throwable choices

Your single throwable slot makes this a choice between damage and control:

  • Blast Grenade: Choose it to attack clustered bugs. It comes equipped in the starting tutorial loadout.
  • Proximity Mine: Choose it for mine deployment, with Cluster adding small mines outside your mine limit.
  • Throwing Axe: Choose it when you want a throwable that damages nests.
  • Cryo Canister: Choose it to freeze an area and interrupt a swarm's advance.
  • Lure Beacon: Choose it to draw small bugs together while you reposition, escape or attack the group.

Blast Grenade is a straightforward starting choice for clearing crowds. Lure Beacon suits a loadout that already handles damage but needs room to move; Cryo Canister provides freezing instead of redirecting enemies.

Throwable directory

Compare combat roles and Cash and Equipment Token prices below. Open an item's details for its other unlock prices, equipment attributes, Augments and upgrade requirements.

Choose throwables by combat role and unlock cost.

5 objects

66 damage Level 1 · Throwable Damage I · Throwable Damage I installed Starting loadout Clustered bugs
— — Mine deployment
— — Throwable nest damage
— — Freezing
— — Small-bug distraction

Equip and throw

  1. Return to the lobby and open Equipment > Gear > Throwable.
  2. Select an item to view its attributes, Mastery, Augment slots and unlock options.
  3. Unlock your choice if it is locked. Proximity Mine and Throwing Axe each offer 2,000 Cash, 1 Equipment Token or 49 Robux as alternative unlock options. Cryo Canister's card lists 2,000 Cash, 1 Equipment Token and 45 Robux.
  4. Open Loadout and click the throwable slot to change the item carried into your mission.

With Blast Grenade equipped and a charge available, aim toward clustered bugs and press G. Each throw consumes one charge. Lure Beacon also uses G and consumes one charge per deployment.

Gear's Throwable tab with Blast Grenade equipped, unlock options and Augment slots.

Damage, freezing and mine interactions

Blast Grenade damage

Each non-boss bug hit takes additional damage equal to 10% of its maximum health. Calculate that bonus separately for every bug hit:

Additional damage per non-boss bug = maximum health × 0.10.

Bosses are excluded from this additional maximum-health damage. During a Brood Mother encounter, aim grenades at the accompanying swarm to use the bonus against eligible targets.

At Level 1 with Throwable Damage I installed, Blast Grenade has 2 charges, 20 seconds recharge, 66 damage and 20 studs Reach. The 66 damage already includes the Augment's +10% throwable damage effect; do not add that bonus to 66 again.

Throwing Axe and nests

Throwing Axe damages nests. After throwing it, use its outline to locate it. The November 7 update increased its damage by 50% compared with its previous damage.

Cryo Canister and Cluster

Cryo Canister freezes an area and supports the Cluster Augment. Its freeze radius doubled in the November 7 update.

With Cluster installed on Proximity Mine, the small mines left behind do not count toward your mine limit. This makes Cluster useful when you want additional small mines without consuming that limit. See Augment traits for equipment compatibility and other effects.

Create space with Lure Beacon

Lure Beacon attracts Crawlers, flyers and other small bugs only. Use it to redirect those enemies while you move, rather than relying on it to pull bosses or other large threats away.

  1. Equip Lure Beacon and press G with a charge available. In a two-charge loadout, one deployment reduces the counter from 2/2 to 1/2.
  2. Move away while the small bugs gather around the beacon. During extraction, use the opening to continue toward the drill pod.
  3. If you want to clear the group, turn back from an open position and attack the gathered bugs with FT-03.

The beacon's 24-second recharge begins after it switches off, so throwing it does not immediately start that recharge.

The Level 16 three-Augment configuration has 2 charges, 14.87 seconds recharge and 67.5 studs Reach. That recharge belongs to the configured loadout. Its full slot setup and progression values are in Lure Beacon's directory details; the solo Layer 1 Insane Nest Clearing loadout explains how it works alongside FT-03, MG-03 and Dome Shield.

Ground bugs and flyers gathered together with Lure Beacon at one remaining charge.

Augments and extraction

Throwable Damage I grants +10% throwable damage. Install it in an available Blast Grenade slot. Slot 1 is available in the starting configuration; Slot 2 unlocks at Mastery 4, and Slot 3 at Mastery 8. The grenade's Level 1 → Level 2 upgrade requires both 100 Cash and 12 Bronze.

Equipment upgrades and Mastery are separate progression tracks: paying for an equipment level does not replace a slot's Mastery requirement. Use equipment upgrades and Mastery to follow those tracks, and Augment management to install, extract or transfer a compatible Augment.

For an escape, use Lure Beacon's small-bug distraction to create room to move, then follow the route to the pod. The extraction guide covers finding the route, clearing blocked passages and boarding.