Into The Hive Weapons
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Browse Into The Hive weapons by type, compare their key stats and unlock options, and find the right weapon for your loadout.
Into The Hive has 32 weapons across rifles, SMGs, pistols, marksman weapons, shotguns, miniguns, grenade launchers, electric weapons, flamethrowers, additional secondary weapons and melee weapons. AR-01 and PI-01 are the starting rifle and pistol.
Weapon categories
Open Equipment → Gear → Weapon in the lobby, then select a category and model to inspect its stats, unlock options, level, Mastery and Augment slots. You can also equip a weapon you own from its entry.
AR-01 is the starting primary rifle, and PI-01 is the starting secondary pistol. Other primary categories include SMGs, marksman weapons, shotguns, miniguns, grenade launchers, electric weapons and flamethrowers.
The additional secondary weapons offer distinct roles: MP-01 fires automatically, PS-01 uses a short, wide pulse to control bugs, and SL-01 fires shells that stick to bugs or rock before exploding. For melee, SW-01 uses quick katana slashes and a dash, while AX-01 uses wide chops and a spinning ground slam.
Weapon directory
Search by weapon name or alias, or filter by type and slot. Select a weapon name for its full attributes, unlock options and related details.
Browse weapon stats, unlock options and firing mechanics.
32 objects
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8 damage Level 1 | Starting loadout | — | |||||||||||||||||||||||||||||||||||
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A starting automatic rifle used in the primary weapon slot.
TipsThe first two upgrades cost 650 Cash and 75 Bronze in total and raise damage from 8 to 9. Follow the beginner buying order when choosing your next investment. |
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6 damage | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A primary assault rifle available through the Rifles equipment category.
TipsChoose AR-02 for 720 RPM and a 36-round magazine; its individual shots deal 6 damage. |
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10 damage Level 1 | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A primary assault rifle available through the Rifles equipment category.
TipsChoose AR-03 for 10 base damage per shot, with 450 RPM and 23 rounds. Pair it with PI-01 and Heavy Cannon for the early Brood Mother loadout. |
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4 damage Base damage before the close-range bonus | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A submachine gun with increased damage at close range that falls back to base damage at longer range.
TipsUse the full close-range bonus for 6 damage from the 4-damage base value, before other modifiers. Distance is measured from the edge of the bug's body. |
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A submachine gun with increased damage at close range that falls back to base damage at longer range.
TipsFight close to the bug to gain the 50% damage bonus; damage falls back to base damage at longer range. |
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A submachine gun with increased damage at close range that falls back to base damage at longer range.
TipsUse close-range positioning for the 50% bonus, measuring distance from the edge of the bug's body. |
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10 damage Level 1 | Starting loadout | — | |||||||||||||||||||||||||||||||||||
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A starting pistol used in the secondary weapon slot.
TipsReload during a break in combat to refill the 12-round magazine. PI-01 serves as the backup gun in the starting loadout. |
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A pistol available in the secondary weapon selection.
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A pistol available in the secondary weapon selection.
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A weapon in the Marksman equipment category.
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A weapon in the Marksman equipment category.
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A weapon in the Marksman equipment category.
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A shotgun in the Shotguns equipment category.
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A shotgun in the Shotguns equipment category.
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— | — | 5,000 Cash Choose Cash payment | |||||||||||||||||||||||||||||||||||
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A shotgun in the Shotguns equipment category.
TipsSG-03 trades individual-shot damage for faster firing: the November 14 update doubled its firing rate and reduced damage by 11%. |
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6 damage | — | 5,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary minigun that uses a heat meter instead of a conventional magazine.
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4 damage | — | 20,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary minigun with a high firing rate and a heat-based ammunition system.
TipsChoose MG-02 for 1,200 RPM. MG-03 instead delivers twice the damage per shot at half the firing rate. See the source weapon ranking for the creator's preference. |
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8 damage Base | — | 20,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary minigun that accumulates heat while firing and enters a cooling state when its heat bar fills.
TipsMove while COOLING is active. In the solo Nest Clearing setup, switch to FT-03 during cooling and return to MG-03 when HEAT resumes. |
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120 damage Level 1 | — | 5,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A single-shot primary grenade launcher whose shells explode on bugs and nests.
TipsReload with R after each shot. GL-01 delivers a 120-damage shell from a one-round chamber, and its shells explode on nests. |
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— | — | 5,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary grenade launcher whose shells detonate on nests.
TipsFire at nests to detonate the launcher's shells on them. |
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40 damage | — | 20,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary grenade launcher with an eight-round magazine for repeated explosive attacks.
TipsUse the eight-round magazine for repeated explosive attacks against groups between 2.6-second reloads. |
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8 damage | — | 5,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary electric weapon that supports sustained fire and deals its full damage to nests.
TipsHold the trigger for sustained fire. EL-01 deals full damage to nests, and tapping fires at the same rate as holding. |
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90 damage Before the November 14, 2026 rework | — | 12,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary electric weapon that loads additional rounds while overcharging and combines them into one stronger, longer-reaching beam.
TipsLine up bugs with a nest behind them, then overcharge the beam to add damage and reach. Each charge step loads another round, up to the magazine's capacity. |
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— | — | 20,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary electric weapon that fires a ball dealing continuing damage and brief stuns. Ricochet allows a rock impact explosion followed by a bounce and another explosion.
TipsWith Ricochet installed, use rock impacts for an explosion followed by a possible bounce and another explosion. Keep the ball near bugs for its continuing damage and brief stuns. |
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6 damage | — | 12,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary flamethrower with sticky flames and burning damage that can affect nests.
TipsHold the trigger to maintain flames against bugs and nests. Tapping provides the same firing rate. |
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6 damage | — | 12,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A primary flamethrower with a 100-round magazine, sticky flames and burning damage against nests.
TipsUse sticky flames and burning against nests as well as bugs, and manage the 100-round magazine between attacks. |
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6 damage Base | — | 12,000 Cash Alternative unlock option | |||||||||||||||||||||||||||||||||||
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A flamethrower used for sustained attacks against bugs and nests. It consumes ammunition while spraying and supports partial-magazine reloading.
TipsReload with R during a break, even with ammunition remaining. Use FT-03 for nearby groups and nests while MG-03 cools in the solo Insane configuration. |
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A fully automatic machine pistol used as a secondary weapon.
TipsChoose MP-01 when you want fully automatic secondary fire. |
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A secondary pulse shotgun whose short, wide blast knocks small bugs back and stuns large bugs.
TipsUse the short, wide pulse for nearby control: it knocks small bugs back and stuns large bugs. |
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A secondary sticky launcher that fires straight-traveling shells. Shells stick to bugs or rock and explode a moment later.
TipsAim at the bug or rock surface where you want the straight-traveling shell to stick before its delayed explosion. |
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— | Tech Ninja game pass | — | |||||||||||||||||||||||||||||||||||
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A katana with quick slashes and an aim action that dashes through bugs while making the user briefly untouchable.
TipsUse the aim action to dash through bugs with brief invulnerability. Disable automatic melee perspective switching in Settings to keep your preferred camera. |
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— | Tech Viking game pass | — | |||||||||||||||||||||||||||||||||||
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An axe with heavy, wide chops and an aim action that spins twice before slamming the ground. The special move clears nearby enemies and prevents knockback during the action.
TipsUse the aim action to clear bugs around your position with two spins and a ground slam. The move grants knockback immunity. |
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Reading weapon stats and unlock options
Cash, Equipment Tokens and Robux prices shown for the same weapon are alternative unlock payments. AR-01 and PI-01 are part of the starting loadout. Buying an upgrade level improves the weapon’s listed attributes; Mastery is separate and unlocks additional Augment slots at its specified milestones.
Compare damage using the stated unit and condition. Damage per tick is a value for each tick, while a per-shot value applies to an individual shot. Fire rate is given in rounds per minute (RPM). Magazine weapons use rounds and a reload time; heat-based weapons use a HEAT indicator. For example, MG-03 enters COOLING when its heat bar fills and returns to HEAT after cooling.
Check the level and installed Augments when comparing an upgraded configuration with a base value. EL-02’s listed 90 damage and 42 RPM apply before its November 14, 2026 rework; its newer overcharge combines loaded rounds into a stronger, longer-reaching beam.
Weapon choices, prices and builds
- Weapon types and firing mechanics compares weapon roles and explains their special firing actions.
- The Weapon Price List brings unlock costs together for purchase planning.
- The weapon tier list compares eight ranked guns, including the pre-rework assessment of EL-02.
- The beginner guide covers early upgrades and purchase priorities.
- Loadouts for beginners, solo Nest Clearing and bosses helps match weapons and support equipment to each task.
Articles and guides
3Into The Hive weapon guide: types and firing mechanics
Compare Into The Hive weapons and learn how to equip them, manage MG-03 heat, overcharge EL-02, use sticky flames, and activate melee special attacks.
Weapon Price List
Compare weapon unlock prices from 20,000 to 5,000 Cash, with Equipment Token and Robux alternatives and starting weapon entries.
Into The Hive weapon tier list: eight guns ranked S–B
Compare eight Into The Hive weapons ranked S–B, led by MG-02. See purchase choices, firing differences and EL-02's pre-rework rating.