Into The Hive Weapons

Last updated:

Browse Into The Hive weapons by type, compare their key stats and unlock options, and find the right weapon for your loadout.

QUICK ANSWER

Into The Hive has 32 weapons across rifles, SMGs, pistols, marksman weapons, shotguns, miniguns, grenade launchers, electric weapons, flamethrowers, additional secondary weapons and melee weapons. AR-01 and PI-01 are the starting rifle and pistol.

Weapon categories

Open Equipment → Gear → Weapon in the lobby, then select a category and model to inspect its stats, unlock options, level, Mastery and Augment slots. You can also equip a weapon you own from its entry.

AR-01 is the starting primary rifle, and PI-01 is the starting secondary pistol. Other primary categories include SMGs, marksman weapons, shotguns, miniguns, grenade launchers, electric weapons and flamethrowers.

The additional secondary weapons offer distinct roles: MP-01 fires automatically, PS-01 uses a short, wide pulse to control bugs, and SL-01 fires shells that stick to bugs or rock before exploding. For melee, SW-01 uses quick katana slashes and a dash, while AX-01 uses wide chops and a spinning ground slam.

Weapon directory

Search by weapon name or alias, or filter by type and slot. Select a weapon name for its full attributes, unlock options and related details.

Browse weapon stats, unlock options and firing mechanics.

32 objects

8 damage Level 1 Starting loadout —
6 damage — 5,000 Cash Choose Cash payment
10 damage Level 1 — 5,000 Cash Choose Cash payment
4 damage Base damage before the close-range bonus — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
10 damage Level 1 Starting loadout —
— — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
— — 5,000 Cash Choose Cash payment
6 damage — 5,000 Cash Alternative unlock option
4 damage — 20,000 Cash Alternative unlock option
8 damage Base — 20,000 Cash Alternative unlock option
120 damage Level 1 — 5,000 Cash Alternative unlock option
— — 5,000 Cash Alternative unlock option
40 damage — 20,000 Cash Alternative unlock option
8 damage — 5,000 Cash Alternative unlock option
90 damage Before the November 14, 2026 rework — 12,000 Cash Alternative unlock option
— — 20,000 Cash Alternative unlock option
6 damage — 12,000 Cash Alternative unlock option
6 damage — 12,000 Cash Alternative unlock option
6 damage Base — 12,000 Cash Alternative unlock option
— — —
— — —
— — —
— Tech Ninja game pass —
— Tech Viking game pass —

Reading weapon stats and unlock options

Cash, Equipment Tokens and Robux prices shown for the same weapon are alternative unlock payments. AR-01 and PI-01 are part of the starting loadout. Buying an upgrade level improves the weapon’s listed attributes; Mastery is separate and unlocks additional Augment slots at its specified milestones.

Compare damage using the stated unit and condition. Damage per tick is a value for each tick, while a per-shot value applies to an individual shot. Fire rate is given in rounds per minute (RPM). Magazine weapons use rounds and a reload time; heat-based weapons use a HEAT indicator. For example, MG-03 enters COOLING when its heat bar fills and returns to HEAT after cooling.

Check the level and installed Augments when comparing an upgraded configuration with a base value. EL-02’s listed 90 damage and 42 RPM apply before its November 14, 2026 rework; its newer overcharge combines loaded rounds into a stronger, longer-reaching beam.

Weapon choices, prices and builds

Articles and guides

3