UPDATE
Into The Hive Update
The November 14 update adds lobby firing ranges, demolition equipment, new weapons and armor, reward changes, and extensive balance and quality-of-life improvements.
- Two lobby firing ranges allow players to try any weapon, utility or throwable, including locked items, against targets or bugs from any layer and difficulty.
- A Demolition slot holds the Pickaxe, Drill or new C4; all gain levels and Mastery. Demolition Augments have Normal and Premium crates.
- Added Overcharged, Overdrive and Big Game Hunter offensive armor sets. Armor storage holds three rolled sets, with a fourth purchasable slot; duplicate rolls pay Cash.
- Added MP-01 machine pistol, PS-01 pulse shotgun, SL-01 sticky launcher, SW-01 katana, AX-01 axe and C4. Melee switches to third person, with a Settings toggle.
- Up to two Augment traits can be locked when rerolling at increased Scrap cost. Common through Epic Augments can be extracted for free; Legendary requires an Extractor.
- Previously cleared missions give a weekly first-extraction bonus, resetting Saturday. Eligible friends receive first-clear and weekly bonuses up to one layer beyond their own. Rank 50 gives 25% more mission Cash.
- Added colored status damage numbers and a customizable hotbar. Daily Task Cash scales from 750 at Rank 1 to 2,000 at Rank 50; weekly task counts award Equipment Tokens at five and ten.
- SMG close-range damage bonus reaches 20% further; SG-03 fires twice as fast with 11% less damage. EL-02 gains an overcharge rework and EL-03 works with Ricochet.
- Blast Grenades deal an additional 10% of maximum health to non-boss bugs. Lure Beacon targets small bugs and its 24-second recharge begins after it switches off.
- Turret health scales with layers, packed turrets repair over 30 seconds, moving a turret takes two seconds, and Arc Tower pulses briefly stun small bugs. Boss hits shorten Dome Shield duration.
- Radius, Cluster and Twin Turret Augments changed; Premium Crates no longer contain Common Augments. Ultimates charge 20% slower, Exploders deal double player damage with 30% more reach, and FlightSuit Featherfall reduces fall damage by 75%.
- Fixed getting stuck in or under the Extraction Pod, jumping after being grabbed while air walking, and gift messages reappearing on every join.