Into The Hive Updates

Last updated:

Schedule

UpdateUTCNote
New Weapons and More!Nov 14, 2026 18:30 UTCLayer 5 might be included, but is not promised.
NEW Mission TypeNov 7, 2026 19:00 UTC

Patch notes

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UPDATE

Into The Hive Update

The November 14 update adds lobby firing ranges, demolition equipment, new weapons and armor, reward changes, and extensive balance and quality-of-life improvements.

  • Two lobby firing ranges allow players to try any weapon, utility or throwable, including locked items, against targets or bugs from any layer and difficulty.
  • A Demolition slot holds the Pickaxe, Drill or new C4; all gain levels and Mastery. Demolition Augments have Normal and Premium crates.
  • Added Overcharged, Overdrive and Big Game Hunter offensive armor sets. Armor storage holds three rolled sets, with a fourth purchasable slot; duplicate rolls pay Cash.
  • Added MP-01 machine pistol, PS-01 pulse shotgun, SL-01 sticky launcher, SW-01 katana, AX-01 axe and C4. Melee switches to third person, with a Settings toggle.
  • Up to two Augment traits can be locked when rerolling at increased Scrap cost. Common through Epic Augments can be extracted for free; Legendary requires an Extractor.
  • Previously cleared missions give a weekly first-extraction bonus, resetting Saturday. Eligible friends receive first-clear and weekly bonuses up to one layer beyond their own. Rank 50 gives 25% more mission Cash.
  • Added colored status damage numbers and a customizable hotbar. Daily Task Cash scales from 750 at Rank 1 to 2,000 at Rank 50; weekly task counts award Equipment Tokens at five and ten.
  • SMG close-range damage bonus reaches 20% further; SG-03 fires twice as fast with 11% less damage. EL-02 gains an overcharge rework and EL-03 works with Ricochet.
  • Blast Grenades deal an additional 10% of maximum health to non-boss bugs. Lure Beacon targets small bugs and its 24-second recharge begins after it switches off.
  • Turret health scales with layers, packed turrets repair over 30 seconds, moving a turret takes two seconds, and Arc Tower pulses briefly stun small bugs. Boss hits shorten Dome Shield duration.
  • Radius, Cluster and Twin Turret Augments changed; Premium Crates no longer contain Common Augments. Ultimates charge 20% slower, Exploders deal double player damage with 30% more reach, and FlightSuit Featherfall reduces fall damage by 75%.
  • Fixed getting stuck in or under the Extraction Pod, jumping after being grabbed while air walking, and gift messages reappearing on every join.
EVENT

New Weapons and More!

The announcement plans to finish the Firing Range and add a batch of secondary weapons, with Layer 5 a possible addition.

  • Finish the Firing Range and add a batch of secondary weapons.
  • Layer 5 is in development and might be included.
EVENT

NEW Mission Type

A new mission type and significant buffs to various weapons and gear; patch notes will be available in game after the update.

  • A new mission type.
  • Various weapons and gear receive significant buffs.
  • Escort the Drill sends squads defending a drill through the hive to the Brood Mother; available in every layer and difficulty.
  • FT-01 and FT-02 range doubled; FT-03 range increased 50%. All three have 50% larger sticky flames and burning damages nests.
  • SMG-01–03 deal 50% more damage at close range, falling to base damage at longer range; SG-01–03 spread reduced 30%.
  • GL-01–03 shells explode on nests. EL-01 range doubled and deals full damage to nests. EL-03 gains 30% projectile speed, 48% more slowing near bugs, brief stuns, 75% larger explosion radius, and can explode on the Escort Drill and damage nests.
  • Cryo Canister freeze radius doubled; Throwing Axe damage increased 50%, gains an outline and damages nests. Arc Tower range increased 25% and damage 20%.
  • Aim Assist is available on phones and tablets through Settings.
  • Bugs can climb over Dome Shields; Missile Drone explosions damage nests.