Into The Hive classes and squad passives

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Choose a class that supports your weapons, movement and utility equipment. Your class determines both your passive bonuses and your ultimate.

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Open Loadout → Classes in the lobby. Choose Assault for faster reload and weapon recovery, Scout for sprint speed and piercing attacks, or Engineer for faster utility recovery and explosive attacks. Matching squad passives do not stack; only the strongest bonus of the same type applies.

Class roles

Assault supports sustained weapon damage, Scout combines mobility with piercing attacks, and Engineer combines area damage with faster utility recovery. Choose around the part of your loadout you rely on most: guns, movement or utility equipment.

The Classes menu also includes Medic.

Class directory

Compare each class's role, passive and ultimate. Expand a class to read its personal bonus, squad bonus and associated ability.

Compare class roles, passive types and ultimates.

3 objects

Sustained damage Weapon Recovery Blade Drones
Mobility and piercing Sprint Speed Laser Drones
Area damage Utility Recovery Missile Drones

Choose and change your class

  1. In the lobby, open LOADOUT.
  2. Select the CLASSES tab.
  3. Choose a class after comparing its personal passive, squad passive and ultimate.

Your selected class supplies your passive bonuses and class ultimate.

  • Choose Assault for sustained gunfire. Faster reload and recovery speed support a weapon-focused loadout. Blade Drones attack autonomously while you keep fighting, adding pressure against nearby enemies or a single target.
  • Choose Scout for movement and enemies lined up together. Faster sprinting supports repositioning, while Laser Drones pierce enemies in a line. Their foot pads provide temporary Air Walk while you shoot; jumping enemies can still reach you.
  • Choose Engineer when utility equipment is central to your loadout. Faster utility recovery supports that equipment, while Missile Drones fire homing missiles with small-area explosions against clustered enemies.
Loadout Classes tab with four class options and Engineer's passive and ultimate details.

Squad passive stacking

Only the strongest squad-wide bonus of the same type applies. Multiple players using the same class do not add their matching squad bonuses together. Two Assault players, for example, do not turn the 10% squad Weapon Recovery bonus into 20%.

The personal and squad values apply to these effects:

  • Assault — Weapon Recovery: +25% personal reload and recovery speed; +10% squad reload and recovery speed.
  • Scout — Sprint Speed: +15% personal sprint speed; +6% squad sprint speed.
  • Engineer — Utility Recovery: +25% personal utility recovery speed; +10% squad utility recovery speed.

These are separate personal and squad values, not an additive total of 35% for Assault or Engineer, or 21% for Scout. When choosing a class for squad support, favor a useful passive type the team lacks instead of expecting another copy of the same squad bonus to increase it.

Ultimates and loadouts

Articles and guides

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