Into The Hive Augments and Traits

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Find Augment traits for your Into The Hive loadout and compare their effects, levels and compatible equipment.

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Match an Augment’s category to your equipment, then compare its traits and their Roman-numeral levels. Rarity determines how many traits an Augment has: one for Common and Uncommon, two for Rare and Epic, and three for Legendary.

Categories, rarities and trait levels

Augments are divided into four equipment categories: Weapon, Utility, Throwable and Demolition. Match the category to the equipment you want to improve. Demolition Augments support the Pickaxe, Drill and C4.

Rarity Traits
Common 1
Uncommon 1
Rare 2
Epic 2
Legendary 3

A trait’s Roman numeral is its own level, separate from the Augment’s rarity. For example, an Uncommon Weapon Augment can have Chain Lightning IV, while a Rare Weapon Augment can combine Chain Lightning I and Fire Rate II. Compare the effect and level as well as the number of traits. A useful Common Augment is a practical early-game choice.

Augment trait directory

Compare traits by category, effect and compatible equipment. Open a trait for its available levels and detailed conditions.

Choose Chain Lightning for hits that send arcs toward nearby bugs; its trigger interval remains separate from weapon fire rate. Explosive Rounds adds a chance-based explosion, while Weak Spot Damage rewards accurate weak-spot hits. Fire Rate improves firing speed, and Throwable Damage improves throwable damage.

Find Augment effects, categories and compatible equipment.

10 objects

Weapon Chain lightning on hit —
Weapon Explosion on hit —
Weapon Projectile bounce Projectile hits rock —
Weapon More weak-spot damage Weak-spot hit —
Weapon Faster firing —
Utility Larger radius or range Dome Shield, Arc Tower, Heavy Cannon
Utility Two independent turrets Turrets
Utility — Dome Shield
Throwable — Cryo Canister, Proximity Mine
Throwable — Throwables

Equipment-specific interactions

  • Radius, formerly Shield Radius, increases the Dome Shield’s radius, the Arc Tower’s attack range or the Heavy Cannon’s explosion radius. Choose it for the area you want that equipment to cover.
  • Twin Turret lets two turrets operate independently; one breaking does not stop the other. Placing a third moves the existing turret nearest to you, so stand near the one you want to reposition.
  • Cluster makes Proximity Mines leave small mines that do not count toward the mine limit. It also works with Cryo Canister and is compatible with Lure Beacon.
  • Ricochet gives projectiles that hit rock a chance to bounce once. On EL-03, the electric ball explodes on rock, then can bounce and explode again.

Multi-trait loadouts

A single Augment occupies one equipment slot and can carry several traits. For example, a Rare Weapon Augment can combine Chain Lightning I with Fire Rate II, or Weak Spot Damage III with Ricochet II. The first pairing combines lightning with faster firing; the second rewards weak-spot hits and adds a chance to bounce off rock.

Additional equipment slots let you use more Augments together. Compare each Augment’s traits with the equipment’s role and the way you fight. For a complete four-equipment setup, see the solo Layer 1 Insane Nest Clearing loadout.

Install, extract and obtain Augments

Choose a compatible Augment and an available slot to add its traits to your equipment. You can extract an installed Augment and move it to another compatible item.

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