Into The Hive Enemies: Bugs, Counters and Swarm Warnings

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Into The Hive sends ground bugs, flying insects and armored enemies through its caves. Identify each threat and choose a counter while keeping the rest of the swarm in view.

QUICK ANSWER

Shoot a Brute’s breakable legs, move to a Shieldback’s side for a clearer weak-spot shot, and repeatedly press to escape a Tunnel Digger’s grab. Keep your distance from Exploders and watch both ground and airborne approaches during a swarm.

Ground, flying and armored enemies

Check the ground, nearby passages and ceiling as you move. Ground swarms include orange or orange-and-black many-legged bugs with glowing yellow eyes, while winged insects attack above them. Larger enemies require more specific responses, so use their names and visible features to distinguish them.

Enemy and nest directory

Use the directory to identify a bug or nest and find its immediate counter. Open an entry for its conditions and additional details.

Identify cave bugs and nests and find their combat responses.

9 objects

Small bug — Lure Beacon
Flying bug category Winged insects Track upward; use Lure Beacon
Large ground bug Orange body; pale back spikes Attack the legs
Large armored bug Broad shell; glowing orange end Attack from the side
Large grabbing bug Orange and pale armored body Shoot; escape with repeated presses
Cave bug Glowing green sac Rifle or pistol fire
Explosive bug Glowing orange-yellow body Keep distance and shoot
Segmented cave bug Long segmented body; many legs Rifle or pistol fire
— Dark sac with orange glowing ridges —

Control a mixed swarm

Switch your aim between approaching ground bugs and flyers overhead. Keep moving through reloads and cooldowns; with MG-03 and FT-03 equipped, switch to FT-03 while MG-03 cools, then return to the minigun. Deploy a Sentry or Heavy Cannon for supporting fire while you shoot and reload.

Choose control tools for the enemies in front of you:

  • Lure Beacon: Draw Crawlers, flyers and other small bugs away to create room to move. Its 24-second recharge starts when the beacon switches off.
  • Arc Tower: Briefly stun small bugs with each pulse and interrupt their bites.
  • Blast Grenade: Deal an additional 10% of each bug’s maximum health as damage. Bosses are excluded from that additional damage.

Bugs can climb the Extraction Pod ramp and the drill in Hold the Drill, so continue covering their approaches while defending either position. Compare utility equipment and throwables when choosing support for your loadout.

Read ambush and nest warnings

AMBUSH warns that bugs are pouring in. Cover the incoming ground and flying enemies; the alert is not specific to the named Ambusher, an orange-red segmented bug identifiable by its nameplate.

NEST PROVOKED warns that a nest’s brood is coming after the nest is attacked. Keep watching nearby approaches while damaging it. NEST DESTROYED confirms the nest is down, but surviving bugs remain active and still need to be cleared.

Bosses and mission tactics

For larger encounters, see the boss directory. Follow the Nest Clearing walkthrough for the mission route and extraction, or use the solo Layer 1 Insane loadout for a specific high-difficulty setup.

Articles and guides

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